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Frequently Asked Questions | ![]() |
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I have your MHTV Video series from a few years ago. Is this the same footage,
only in a DVD format?
You mentioned in the DVD foldout that shortly after the shoot you got a bad batch of fuel, and changed over to Magnum 15%. What brand of fuel gave you the problem?
What do I do if I have problems ordering from your site?
What if I want to place an order but I don't have, or don't want to use, a credit card? I have your MHTV Video series from a few years ago. Is this the same footage, only in a DVD format? No. This is an entirely new series. Yes, the basic format is the same (rough-in the tx, set up the helicopter on the bench, then take it to the field and flight trim it), but I'm using a new radio (JR 9303) and a new machine (Raptor 50), and I'm telling you my latest setup secrets that I've developed since that time, which is mainly a new way to set up the throttle, and the new 90% throttle rule. One of the most significant changes is the flight trimming sequence. In the old series, that was only 19 minutes. In this series it's 55 minutes, so I think the flight trimming disk is much better than the old series. I've watched the flight trimming sequence a million times during editing, and I still find it fun to watch!
You mentioned in the DVD foldout that shortly after the shoot you got a bad batch of fuel, and changed over to Magnum 15%. What brand of fuel gave you the problem?
What do I do if I have problems ordering from your site?
What if I want to place an order but I don't have, or don't want to use, a credit card? I have a Futaba 9CH radio (or any other radio with "free" mixes). The program mixes are not built-in on this radio. How do I program them? Make the first linear mix Aileron > Throttle. Select Aileron as the master channel and Throttle as the slave channel. Set the percentage on each end so the throttle INCREASES when you move the stick left AND right. I'd recommend that you start with 20% on each side. If the rotor rpm underspeeds in a roll, increase the percentage of mix, and if the rotor rpm overspeeds in a roll, decrease the percentage of mix. BEFORE YOU PLAY WITH THESE PERCENTAGES FOR AILERON > THROTTLE MIX OR ELEVATOR > THROTTLE MIX, MAKE SURE THE ROTOR RPM HOLDS CONSTANT IN A "NORMAL" LOOP. ADJUST THE BOTTOM OF "V" THROTTLE CURVE UP A LITTLE IF RPM UNDERSPEEDS AT THE TOP OF A LOOP (AT 0º PITCH/HALF STICK) OR DOWN A LITTLE IF RPM OVERSPEEDS AT THE TOP OF A LOOP (AT 0º PITCH/HALF STICK). Make the second linear mix Elevator > Throttle. Select Elevator as the master channel and Throttle as the slave channel. Set the percentage on each end so the throttle INCREASES when you move the stick forward AND aft. I'd recommend that you start with 20% on each side. If the rotor rpm underspeeds in a tumble, increase the percentage of mix, and if the rotor rpm overspeeds in a tumble, decrease the percentage of mix. Make the third (curveable) mix Rudder > Throttle. Select Rudder as the master channel and Throttle as the slave channel. Set the percentage on each end so the throttle INCREASES slightly when you move the stick right, and DECREASES slightly when you move the stick left. I'd recommend that you start with 8% on each side. This means point two would be 4% and point four would be 4%. This will give a linear line to the "curveable" program mix. If the rotor rpm underspeeds in a right pirouette, increase the percentage of mix on the right side (and adjust point four to half of what point five is), and if the rotor rpm overspeeds in a right pirouette, decrease the percentage of mix on the right side (and adjust point four to half of what point one is). If the rotor rpm underspeeds in a left pirouette, decrease the percentage of mix on the left side (and adjust point two to half of what point one is), and if the rotor overspeeds in a left pirouette, increase the percentage of mix on the left side (and adjust point two to half of what point one is).
I only have two program mixes. What should I use them for?
Dual Rate: I see in the video that the JR has two D/R and EXP values for each position (POS-1, POS-2, and POS-3). Why are there two DR and EXP for each? The 9CHPs only allows me to set one D/R and one EXP for each switch position. I see the JR 9303 seems to allow you to automatically use a dual rate based on the Flight mode. I don't see anything like this for the 9CHPs. Would you recommend I just make sure I have some EXP no matter what position my switch is in? With the Auto set for each flight mode do the D/R switches even do anything (since you have Auto for each flight mode set to POS-1)? Throttle Curve: Is your recommendation to ignore the values specified on the Raptor manual?
Does your book provide additional information that might be important? My budget is pretty much busted at this point but I'm considering saving up for the book. I haven't seen the book in any book stores and I hate buying books without "flipping" through them first. My OS 50 Hyper did not come with a thrust washer (drive hub) or woodruff key (to keep the drive hub keyed to the crankshaft). How can I break-in my engine on the bench?
You mentioned in the DVD that you don’t like CCPM, but didn’t give a specific, technical reason. Is it that it’s not precise enough? Could you please explain? Here’s why the sytem is not pure: If the bellcranks to the swashplate are level, and you put in a large cyclic input, all is fine. But if you're at high collective pitch, all the bellcranks to the swashplate are angled up. When you put a large cyclic input on top of this, some bellcranks go further up, towards more differential throw, and some bellcranks go down, towards more linear throw. (Draw a picture with one bellcrank in front of the swashplate and one bellcrank behind the swashplate, just to make the visualization easy.) This means the bellcranks "going over the top" are not putting in as much throw as the bellcranks "going toward center." So at high collective pitch, the bellcranks moving down are going to put in a little more throw, and the swashplate is going to drop very slightly with a large cyclic input. The same thing happens at low collective pitch, and the bellcrank going up is going to put in a little more throw, so the swasplate is going to rise slightly with a large cyclic input. There isn’t a program mix that you can use that can fix this. Are you going to feel it? No, I don't think so. The only way you might feel it is to fly exactly the same helicopter with a Raptor 50 type collective system, and see if you could feel a difference in the collective during maneuvers. For normal hovering, where the cyclic bellcranks are around center, you'd never feel the difference in either system. That's why CCPM is fine for scale applications. But for wild 3D, I don't think it's the way to go. Does it work? Sure. A ton of guys are flying it. But nothing beats the technical purity of the Raptor 50 (and Intrepid) cyclic/collective system. It's perfect!
I’m not sure I understand why you elected to use the red Raptor 30 gear to get a “non-driven” tail rotor. And again, why do you use the “Rate” gyro mode for autorotations? If the tail rotor stops in the auto (with a non-driven t/r), and you're in heading hold mode, and the ship yaws a little bit, the HH mode will put pitch in the tail rotor. Because the tail rotor isn't turning (or turning relatively slowly), the ship won't straighten out. So the gyro puts more and more t/r pitch in the t/r, the t/r rpm slows even more or stops, and all this pitch in the t/r becomes a "drag bucket" and really increases the rate of descent. So by using the Rate gyro mode in a ship without a driven t/r, I get the best rotor inertia (for those "fluffy soft" touchdowns) and the t/r stays at flat pitch (again, in the Rate gyro mode) for minimum drag all through the auto. So to put it a little different way: In a driven tail system, the GYRO drives the t/r to keep the nose straight, and in a non-driven tail system, the VERTICAL FIN keeps the nose straight by weathervaning the helicopter into the wind.When I tried to set up the collective pitch on my helicopter (a small electric), I couldn’t get a repeatable reading on my pitch gauge. One time the pitch would be right on, but the next time there would be too much pitch or not enough pitch. What’s happening? I am trying to set up my collective pitch. I’ve set my endpoints to 140-150%, but I still don’t have enough collective throw. What do I do to correct this problem? If there's STILL not enough collective throw, you'd go out ANOTHER hole on the collective servo arm, then back down the endpoints as necessary. Starting to understand the theory here? :-) I noticed you set 30% expo in all of your flight modes. Why didn’t you vary this percentage for the different flight modes? I'm currently in the middle of setting the endpoints for fore/aft cyclic, and I?m not totally tuned in with the whole inches/thou's etc. Can you give me a quick estimate to the height of the plastic stop used to prevent binding of the swashplate in metric?
Could Helicopter flyers implement the large cooling heads that are in place for Nitro buggy and race cars?
It would seem to me that these engines have much less cooling available to them and run at tremendous RPM. I realize there are some space considerations, but if a helicopter were designed around these large cooling heads, maybe it would be feasible. As always, with your keen knowledge of helicopters, this thought must have crossed your mind and I would love to hear your opinion. Regarding the size of the fins, if the surface area is too large, then it takes longer for the engine to come up to temperature and maintain a stable setting. So if there is not enough surface area (airplane type head), the engine will overheat, and if there is too much surface area (big buggy head), it will take too long for the engine to warm up (and cool down) as the load on the engine changes: i.e. from climbing out (high demand), to an autorotation (low demand).
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